
Clear the gap and you will come to a Stone Buzzy. Next, enter the door next to the two blocks that is also next to a Cherbil. Turn right and go past the pipe above your head past the next 3 pipes. Go through the door at the end of the first stage (not chapter, but rather the area you first arrive in). Go to the Light Blue door and select chapter 5-2. Talk to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs.Īfter you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower. With 100 coins, go to Flopside's first floor through the blasted wall and enter the card shop called Fondest Hopes. If you don't have 100 coins just beat chapter 1 again and defeat all enemies you'll probably have 100 coins then. This coin exploit lets you buy the rest of the treasure maps and enemy catch cards. Super Paper Mario - Chapter 7-1: Subterranean Vac.Unlock Flopside, beat chapter 5 and have 100 coins (to start the exploit) or some Catch Card SPs.Super Paper Mario - Chapter 7-2: The Sealed Doors.Super Paper Mario - Chapter 7-3: The Forbidden Apple.Super Paper Mario - Chapter 7-4: A Bone-Chilling.Super Paper Mario - Interlude After Chapter 7.Super Paper Mario - Flipside Pit of 100 Trials.Super Paper Mario - Flopside Pit of 100 Trials.Super Paper Mario - Chapter 8-1: The Impending Doom.Next, prepare for the final chapter and the final battle. You now no longer need to worry about losing health by being in 3D for too long, which is very useful. Open all the chests to make a pipe appear so you can exit and save. This will double each hero's attack power. Shadoo indeed gives them a new power: the power for Mario to remain in 3D indefinitely. They contain Mario, Dark Mario, Peach (1), Dark Peach, Bowser (1), Dark Bowser, Luigi, and Dark Luigi cards. Once you defeat them all, 8 chests will appear. You'll get a lot of points for defeating each clone. Two Block Blocks should last you most if not the entire fight. What you'll want to do is back the clone into a corner with Barry or a Block Block to keep them from attacking you, then use Bowser's fire breath. Next is Dark Bowser, then Dark Peach, then Dark Mario.

I also found it very useful to have a couple of Block Blocks in my inventory. You'll want to have at least one Emergency Ration or some other item that can restore a lot of HP. He will beat the heroes and take their place.Īll of the clones have 100 HP and 10 attack, making them very powerful. Shadoo says the heroes' clones are complete. This is Shadoo, who has been testing the heroes to study them. They were created by the Ancients, but they don't work for them. When you return, whoever's there says they'll come clean. Heal and restock on items, then get going. Yes, that means you have to go through all that again to get the power. The challenge is to go through the Flopside Pit of 100 Trials again and they will be recognized as the true heroes. The heroes are issued a new challenge and a pipe appears. The heroes have passed the 100 trials behind them, but whether they are the true heroes of legend is to bee seen. Whoever's talking is a servant of the Ancients who is to give power to the true heroes. They say the heroes have done well and their bravery has been noticed.

At the bottom, someone says that they've waited for the heroes. Koopatrols, Hammer Bros, Fire Bros, and Boomerang Bros (heal if you are not fully or nearly fully healed)ġ00. Amayzee Dayzee, Cherbils and Magiblotsĩ9. Hammer Bros, Fire Bros and Boomerang Bros (heal if you are not fully healed or almost fully healed to deal with the onslaught of projectiles)ĩ4. Try to sneak up on it when it's next to a wall and breathe fire on it before it escapes. Pigarithm and Amayzee Dayzee (it can flip. Tileoids (stand next to a wall and combo stomp with Peach)ħ5. Toopa Strikers, Squiglets, and Magikoopasĥ7. Squiglets and Cherbils (the Cherbils can breath ice, poison, and sleep gas)Ĥ9.

Just use Bowser's fire breath or drop Boomer on them from above.)Ħ. Tippi can tell you what kind they are, if you want to know. Goombas, Paragoombas, Cursyas (the Cursyas can be of any type. Here are examples of what I found on the floors. You should also take advantage of the defense boosting items, such as Turtley Leaves, Courage Shells, and Block Blocks. I also recommend getting any Life Shrooms available to you (from Fuzzies or Flimm). Keeping healed is crucial so you can save your Emergency Rations for when you really need it. The strategy is pretty much the same, but all of the enemies are dark versions, which have higher HP and attack. I recommend bringing along 6 Emergency Rations for this dungeon. It's on the same floor as the Flipside Pit. After clearing the Flipside Pit of 100 Trials, the Flopside Pit of 100 Trials becomes accessible.
